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Standard Domain

The Standard Domain renders ordinary perspective scene output independently from spherical capture.

Contract

  • source: the active Scene;
  • renderer: the Standard rendering path;
  • result: a Standard final view/target;
  • camera: scene-space camera behavior applies here;
  • dependency: no spherical cubemap is required for Standard-only work.

The library clears the Standard final target to transparent RGBA (0, 0, 0, 0) on every frame. No dark sky is inserted automatically. A Scene can deliberately draw a Processing background or fullscreen geometry, and a configured visible Environment is explicit background content. The retained internal sky-colour compatibility path becomes opaque only after an explicit request.

When a frame needs both Standard and a spherical representation, both domains may render during that Processing frame. This is expected and is different from accidentally capturing the spherical domain multiple times for multiple consumers.